using UnityEngine;
using System;

public class MaskClickTutorialEvent : TutorialEventNode
{
	[JsonAttribute("maAl", "遮罩透明度")]
	public float _maskAlpha = 0;
    
	protected override void Init()
	{
        AddTutorialComponent(new UIOperitionComponent());
        TutorialUIManager.Instance.ShowInteractableFullScreenMask(this, _maskAlpha);
	}

	protected override void Cancel()
	{
		TutorialUIManager.Instance.HideInteractableFullScreenMask();
	}

    public bool CheckUIInputOnEnter()
    {
        throw new NotImplementedException();
    }

    public void CheckUIInputOnExit()
    {
        throw new NotImplementedException();
    }
}